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video games

video games Paper details: “As well as entertainment, videogames can now be used for exercise, education, and training for many types of jobs. People who blame violence and lack of real social contact on videogames are simply part of an older generation who do not use or understand them.” Using existing literature and data, critically evaluate this claim in relation to at least 2 of the following areas (or 2 areas approved by your tutor): ? Physical/Mental Health ? Education/Training ? Society ? Business

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